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    中國翻譯協(xié)會是由全國與翻譯工作相關(guān)的機(jī)關(guān)、企事業(yè)單位、社會團(tuán)體及個人自愿結(jié)成的學(xué)術(shù)性、行業(yè)性非營利組織,是翻譯領(lǐng)域唯一的全國性社會團(tuán)體,由分布在中國內(nèi)地各省、市、區(qū)的單位會員和個人會員組成下設(shè)社會科學(xué)、文學(xué)藝術(shù)、科學(xué)技術(shù)、軍事科學(xué)、民族語文、外事、對外傳播、翻譯理論與翻譯教學(xué)、翻譯服務(wù)、本地化服務(wù)等專業(yè)委員會。翻譯服務(wù)委員會接受國家有關(guān)部門委托,先后編制了三部國家標(biāo)準(zhǔn)并均已獲得國家質(zhì)量監(jiān)督檢驗(yàn)檢疫總局和國家標(biāo)準(zhǔn)化管理委員會批準(zhǔn):《翻譯服務(wù)規(guī)范 第1部分: 筆譯》(GB/T19363.1-2003),《翻譯服務(wù)譯文質(zhì)量要求》(GB/T19682-2005),《翻譯服務(wù)規(guī)范 第2部分:口譯》(GB/T19363.2-2006),及上述三部國家標(biāo)準(zhǔn)的英文版。
    新華翻譯社接受中國翻譯協(xié)會的領(lǐng)導(dǎo)并協(xié)助規(guī)范翻譯行業(yè)。強(qiáng)調(diào)行業(yè)自律和協(xié)調(diào)、協(xié)作。按照自愿、自律、優(yōu)勢互補(bǔ)、資源共享的原則,聯(lián)合國內(nèi)的大中型翻譯公司和機(jī)構(gòu),共同推進(jìn)翻譯服務(wù)行業(yè)規(guī)范,有序健康發(fā)展。其中第五屆會議公布了《翻譯服務(wù)行業(yè)職業(yè)道德規(guī)范》,與會代表簽署了《翻譯服務(wù)行業(yè)誠信公約》。
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貴陽翻譯公司專業(yè)項(xiàng)目團(tuán)隊(duì)真誠服務(wù)貴陽市、烏當(dāng)區(qū)、南明區(qū)、云巖區(qū)、花溪區(qū)、白云區(qū)、小河區(qū)、清鎮(zhèn)市、開陽縣、息烽縣、修文縣
貴陽翻譯公司關(guān)鍵字:school events, so that electronic games become "common enemies" and "electronic heroin." The enormous pressure of public opinion makes electronic games facing severe pressure to survive, justifiably difficult for enterprises to enter this market; athletes also can only be called "players", their treatment and generally do not compare athletes; the majority of fans can surreptitiously engaged in the electronic games; in the face of tremendous pressure of public opinion is difficult to confidently provide guidance and supervision, and sometimes had to ban escrow. E-sports television coverage of the ban can be described as the current social discrimination against Chinese electronic games industry typically reflect. Can be said that social prejudice is affecting the normal development of e-sports industry's enormous resistance.2 Government of absence and dislocation management. In 2003 China Sports Federation, the e-sports for the State Sports General Administration to determine the official launch of the first 99 sports before, our government departments for a number of essential characteristics of electronic games a clear understanding of the industry's rapid development and leading role in other industries underestimation of the presence of absence management and electronic games dislocation management. Some authorities often turn a blind eye when there is no problem, laissez-faire; other authorities have to intervene when you see profitable; but out of the question of the management of buck-passing, or overkill, simply "a ban." . Since the media reported a number of young people addicted to online games and things that affect normal life, many local government authorities, as the e-sports as a plague on their "prevent sticking." China's General Administration of Sport program in 2004, the inaugural CEG (China E-sport Game, the National Cyber ??Games) for some reason postponed on with this.3 E-sport low level of domestic projects. Currently popular in China a lot of e-sports programs, such as ball games with FIFA Soccer, NBA basketball, shooting class project Delta Force, Counter-Strike, against the class of integrated project StarCraft and so on. But these familiar items for the Chinese people, but without exception, the foreign R & D developers. According to statistics, developed outside the mainland of China E-sports E-sports projects accounted for 80% of the market share (Source: Based on www.blogchina.com data collation). Low degree of localization is an important reason is the lack of electronic games software developers. From the machine intelligence, image, sound, color, creativity, drama, ideology and other respects, good works of electronic games and movies can compare works of art. A good e-sports software software program personnel will not only design courses and software design courses Fine Arts, 3D animation design, software development should always grasp the foreign advanced design concepts, technology and market conditions. Ministry of Information Industry, a survey showed that: the country, including the United States Code, including electronic games software development and technical personnel with less than 3,000
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