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    中國(guó)翻譯協(xié)會(huì)是由全國(guó)與翻譯工作相關(guān)的機(jī)關(guān)、企事業(yè)單位、社會(huì)團(tuán)體及個(gè)人自愿結(jié)成的學(xué)術(shù)性、行業(yè)性非營(yíng)利組織,是翻譯領(lǐng)域唯一的全國(guó)性社會(huì)團(tuán)體,由分布在中國(guó)內(nèi)地各省、市、區(qū)的單位會(huì)員和個(gè)人會(huì)員組成下設(shè)社會(huì)科學(xué)、文學(xué)藝術(shù)、科學(xué)技術(shù)、軍事科學(xué)、民族語文、外事、對(duì)外傳播、翻譯理論與翻譯教學(xué)、翻譯服務(wù)、本地化服務(wù)等專業(yè)委員會(huì)。翻譯服務(wù)委員會(huì)接受國(guó)家有關(guān)部門委托,先后編制了三部國(guó)家標(biāo)準(zhǔn)并均已獲得國(guó)家質(zhì)量監(jiān)督檢驗(yàn)檢疫總局和國(guó)家標(biāo)準(zhǔn)化管理委員會(huì)批準(zhǔn):《翻譯服務(wù)規(guī)范 第1部分: 筆譯》(GB/T19363.1-2003),《翻譯服務(wù)譯文質(zhì)量要求》(GB/T19682-2005),《翻譯服務(wù)規(guī)范 第2部分:口譯》(GB/T19363.2-2006),及上述三部國(guó)家標(biāo)準(zhǔn)的英文版。
    新華翻譯社接受中國(guó)翻譯協(xié)會(huì)的領(lǐng)導(dǎo)并協(xié)助規(guī)范翻譯行業(yè)。強(qiáng)調(diào)行業(yè)自律和協(xié)調(diào)、協(xié)作。按照自愿、自律、優(yōu)勢(shì)互補(bǔ)、資源共享的原則,聯(lián)合國(guó)內(nèi)的大中型翻譯公司和機(jī)構(gòu),共同推進(jìn)翻譯服務(wù)行業(yè)規(guī)范,有序健康發(fā)展。其中第五屆會(huì)議公布了《翻譯服務(wù)行業(yè)職業(yè)道德規(guī)范》,與會(huì)代表簽署了《翻譯服務(wù)行業(yè)誠(chéng)信公約》。
黔東南翻譯公司專業(yè)為高端客戶提供英語、日語、德語、法語、韓語、俄語、西班牙語、意大利語、葡萄牙語、阿拉伯語等權(quán)威翻譯服務(wù)。
 
 
 
黔東南翻譯公司專業(yè)項(xiàng)目團(tuán)隊(duì)真誠(chéng)服務(wù)黔東南州、凱里市、黃平縣、施秉縣、三穗縣、鎮(zhèn)遠(yuǎn)縣、岑鞏縣、天柱縣、錦屏縣、劍河縣、臺(tái)江縣、黎平縣、榕江縣、從江縣、雷山縣、麻江縣、丹寨縣
黔東南翻譯公司關(guān)鍵字:3 enterprises should speed up the development of domestic software. China E-sport low degree of localization of software, causing the whole market is booming though, but most of the foreign profits into the pockets of developers. In the long run, self-development have an unparalleled advantage in the industrial chain, only developed in order to occupy the active position. Electronic games software to speed up the localization process has become essential. If the Government who approved the development of e-sports attitude, and a series of preferential policies, then the business opportunities in front of a huge inroads into the electronic nature of competitive sports industry. For some electronic games are common fundamental technology by businesses and state-funded, commissioned by universities and research institutes for research and development. Industrial policy in support of the government, enterprises, industry associations and universities, and others in the establishment of electronic games software development personnel training system, the implementation of human resource development projects. China's relatively low labor costs and the rich tradition of cultural resources for the localization of electronic games software provides excellent conditions.4 to E-sports career into the direction of development. Professional sports have commercial value and cultural value, in a competitive personnel to a project as the main means of livelihood, their main business model is the professional clubs and professional leagues. E-sports industry is a broad mass base of sports contests, and is forming a huge new market, professional sports is its future direction. To the highest degree of professional football, for example, because of football great social impact, making the business to its investment in order to publicize it as a carrier to get their advertising effectiveness; and professional clubs through sponsorship, broadcast rights to sell the game profit-sharing, selling naming rights, professional player's transfer fees to the development of the economic benefits the club, paid professional players wages. E-sports can use this mode. North and South Korea, e-sports developed countries and regions, real-time strategy and shooting sports professional sports has grown to the extent of a single sports team or club sponsorship amount has reached hundreds of thousands of dollars; have a lot of professional teams and a large number of professional sports players, held a lot of influential business competition. Such as the Samsung-sponsored WCG (World Cyber ??Games) in 2003, has 55 countries participating, directly players reached 60 million people. In Korea, professional electronic sports players and other sports stars, had been highly appreciated, income is also high. South Korea's best e-sports players Boxer's annual income over 100 million won. The near future, electronic games become an Olympic event is not a fantasy.
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